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Elrune is in early development and open to play. Help fund the servers and development, and tell us what to improve.Buy us coffeeGive feedback

Five games, six rule sets, one table

Your table,
alive.

Elrune is a virtual tabletop for the games you play. Build characters by each game’s rules, run ready-made adventures on a live 3D board, and let the server roll every die.

Plays BRP · 5E (2024 or 2014 rules) · Aspects and Fate Points · Forged in the Dark · Into the Wood

In the browser on phone, tablet or PC. Players pay nothing to join: the game master’s plan covers the table.

On the board: The Astral Tower, first floor, from The Astral Tower. Layout only, nothing spoiled.

ready-to-run adventures
20ready-to-run adventures
games, 6 rule sets
5games, 6 rule sets
boards to explore in 3D
127boards to explore in 3D
every die rolled on the server
dF–D100every die rolled on the server

Pick your game

Five games,
one table.

Each game plays by its own rules on the same board, dice and chat. Pick one and Elrune makes the campaign, with a ready adventure if you like; your players join with a link.

The play table

Everyone at one table,
wherever they sit.

Real 3D terrain with light, weather and time of day. Miniatures walk the squares, blows land on the board, and the rules keep everyone honest.

A cockpit for the GM and for players
Turn order, the acting fighter, sheets, chat and dice in panels you arrange; board focus gives the map the whole screen.
Strict turns by the book
Each game keeps its own rules: turn order, movement, attacks and defenses resolved the way its rules say.
Every roll on the server
Players cannot fake a result, and every roll joins the campaign’s tamper-evident chain.
Monsters that can play themselves
The NPC autopilot moves and fights through the same checks a player’s turn goes through.
The Elrune fight screen: Víkingur acting in a forest clearing on the 3D table, four wolves at the treeline, the turn order above and the attack panel set to a battle axe.
The fight screen: turn order, the acting fighter and the attack, on the 3D table.

Maps

Walk every board
before you play.

Every adventure in the library opens its boards in the map explorer: fly round them in 3D or look at them flat, on a phone or a big screen. Visitors see the layout only, never a foe or a secret room.

Open the map explorer

127 boards across 20 adventures, more as creators publish.

Adventures

Ready to run tonight.

Prepared adventures with scenes, people, clues, boards and fights, each written for its own game system. Pick one, invite your players and start at the first scene.

Dice

Dice nobody can fake.

Every roll at a table is made on our server and sealed into a chain of SHA-256 hashes. Change one, and every link after it breaks. Try the idea here.

Spot at 60%. Roll under it to succeed.

Critical ≤ 3 · Special ≤ 12 · Fumble ≥ 98

  1. start · 00000000

A demo: these dice roll in your browser. At a real table every roll happens on our server and joins the campaign's chain, so nobody (not even the GM) can fake or erase one.

Characters

Every number
explained.

Every game has its own character builder, with the math shown at every step: characteristics and skill points in BRP, class and ability scores in 5E, aspects and a skill pyramid in Aspects and Fate Points, action dots and a playbook in Forged in the Dark and a background and ten inventory slots in Into the Wood. The numbers that follow work themselves out. Click a skill to roll it. Then give your hero a face: Víkingur was built in BRP, and the portrait comes from the same 3D engine as the table.

The finished character sheet for Víkingur, a viking king: portrait, hit points, power, characteristics and skills.
Víkingur, a viking king: a gold-and-iron crown cut with glowing runes over golden braids, a braided beard, eyes and a cheek rune glowing blue, a fur mantle on a red cloak held by two gold clasps and a chain, an axe over one shoulder, before a gold rune ring and an aurora sky.

Featured hero

Víkingur

A King in the Making, written in runes

Born under northern skies, destined for greatness, written in runes

Beyond the session

Write it, keep it, share it.

  • Story Studio

    Write your own adventure: scenes, boards, people, clues and prepared fights. Publish it to the library or share it by link.

  • Campaign Chronicle

    Each campaign’s story told back from what actually happened: scenes reached, choices made, fights replayed in 3D, legendary rolls with proof.

  • Find a Game

    List your table or take a seat at one. Sessions shown in your own time zone, seat requests and waitlists, reviews from players who were there.

  • Community and Live

    Forums for players and GMs, and tables you can watch live as they play, right in the browser.

By the book

The rules,
exactly as written.

Every game system runs on its own rules engine, worked out for you at every roll. Where a rulebook leaves room for a call, the call is written down, not hidden in code. Pick a game to see how its core roll works.

Basic Roleplaying rules under the ORC License

BRP

Roll D100 under your skill. Very low is a special or a critical; very high can fumble.

  1. 01Everyone acts in order of DEX rank
  2. 02A full move is MOV × 3 meters a round
  3. 03Move more than 5 m and you act at half your DEX rank
  4. 04The defense is only rolled if the attack succeeds
  5. 05Bleeding wounds keep costing hit points each round
  6. 06A stunned fighter can only defend
  7. 07Missiles lose accuracy beyond their base range
  8. 08Situation modifiers: Easy, Average, Difficult
  9. 09A fighting withdrawal: back away, no attacks that round
  10. 10Criticals, specials and fumbles scale with the skill

One roll, five fates

Every percent has a story.

Roll under your skill to succeed. Roll very low for a special or a critical, very high and you fumble. Drag the skill and watch the odds reshape, exactly as the rules work out at the table.

42

Success

You did it. Rolled 42 against skill 60%.

0125507500
  • Critical01–03
  • Special04–12
  • Success13–60
  • Failure61–97
  • Fumble98–00

Critical ≤ 3 · Special ≤ 12 · Fumble ≥ 98 · 01–05 always succeed, 96+ always fail.

Price

The game master pays.
The table plays.

Game master

Pays for the table

Campaigns, the library’s adventures, boards, fights and the NPC autopilot, in one plan that covers the group.

Players

Pay nothing to join

The game master’s plan covers the table. Make characters, roll dice, chat, keep the journal and play on the 3D table at any table you are invited to. Sessions with a professional game master cost what that GM charges.

Credits

Prepaid, for usage

Things that cost us to run, such as AI help as it arrives, are paid from prepaid credits: add money, then spend credits. Never a surprise bill.

Early access is open. Plans, prices and questions

Support the build

Elrune is built in the open while every table plays. Help fund the servers, development, art and new game systems; it is optional and gives no advantage at the table.

Buy us coffee

Pull up a chair.

Pick one of five games, make an account and send your friends the link. The first scene is already set.